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28 February, 2019

How Clicker Games Work

Posted in : Default on by : Arron James

Whenever I think of clicker, or sometimes called idle or incremental games, I get really confused. They’re essentially the most bare bones experiences when it comes to actual gameplay, you just click numbers to watch those numbers go up and then wait for other numbers to increase so you can click more numbers – so why in the world are these games so addictive? I’ve seen countless people, myself included get sucked into the same trap time and time again – why do we keep playing them knowing they’re so inherently shallow? Let’s talk about it. Oooh, golden cookie! In case you’ve never played a clicker game, they’re called that for a reason – your only mechanic is to click things on screen and you’ll be doing it a lot.  Click here: https://casinoslots-ie.com/online-casino-banking-ireland

Most all of these titles follow the same structure – you start out with nothing and need to click your way to the first upgrade which will automatically start clicking for you, and you build from there until you have an army of enhancements so you don’t have to click at all to gain resources. These increase in power but also jump exponentially in cost the further you get, so eventually this leads to major progress walls where you’ll have to wait for your currency to get high enough to purchase the next upgrade. This is where the monaker “idle games” came in, the longer you play the more you’ll have to wait, so many people just let them run in the background while they do other things until they can play again, and then repeat ad nauseum. Now many clicker games get around this becoming boring by introducing a “prestige” system that allows you to completely reset your progress to the beginning but with a permanent buff to your click power, so you can get back to your original state much faster and beyond to higher heights from there. On top of this, several games include little bonus clickables that appear on screen for a limited time which allow you to have an extra boost to your productions, while others keep collecting even when the game is turned off, so if you go to bed and come back in the morning you’ll have a nice pool of money to spend.

Either way this system has drawn in huge audiences that keep coming back day after day to watch numbers rise, with no other purpose than that alone. And nowadays it’s spawned countless wikis and thousands of different iterations, complete with memes and terrible art assets galore. Who puts corn on a pizza?!? How did something that started as a joke to make fun of grindy game mechanics turn into an industry behemoth that’s so alluring? What caused me to drop over 60 hours into Adventure Capitalist without even realizing it, it just doesn’t logically add up! Well we’re about to get scientific up in here. Strap in Snobabies. There’s a few different psychological elements going on in clicker games, but let’s start with the most obvious – we as humans love reaching goals. If there’s something you’ve been working toward, it feels good when you finally achieve it, and at an even more basic level we just like watching numbers go up.